Back to jobs

GAMEPLAY ENGINEER

Devoted Studios
senior

Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as: • Epic • Xbox • Meta • Obsidian Entertainment • Riot • Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch. Key Responsibilities Core Gameplay Systems (~50%) • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5 • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation Quality & Performance (~25%) • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness Design Collaboration (~15%) • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.) Documentation & Handoff (~10%) • Document systems clearly — architecture decisions, integration points, known limitations • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding • Blueprint proficiency — not just reading it, but building designer-facing tooling in it • Experience with multiplayer gameplay replication (nice to have, not required for all engagements) • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies Preferred • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction • Console platform experience: certification pipelines, platform-specific constraints • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements • Prior co-development or external development experience Why Join Us? We offer: • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development. • Interesting and challenging tasks – solve diverse and challenging issues of a growing organization. • Convenient working conditions – remote work and flexible hours • А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally. This is a remote, full-time contractor position We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, colour, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.