GAMEPLAY PROGRAMMER
blooberteam
senior
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Job description
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
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Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
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Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
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Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
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Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Gameplay Programmer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Within this role you will be responsible for:
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Overseeing and maintaining overall gameplay code base and maintaining gameplay features,
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Prototyping and implementing gameplay systems,
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Supporting other departments such as AI or Tools,
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Solving problems with gameplay systems,
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R&D - being up to date with the latest technology and trends when it comes to gameplay systems.
Job requirements
Feel free to apply if you have:
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At least 5 years of experience working with UE4 or UE5 or equivalent,
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Experience in prototyping and implementing gameplay systems,
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Experience working on an UE-based AA/AAA title in a similar position,
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Extensive knowledge of C++,
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Experience working with GAS (Gameplay Ability System),
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Familiarity with UE animation systems,
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Extensive knowledge of gameplay design patterns in UE5,
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Self-reliance when it comes to solving problems,
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Good communication skills,
It would be also nice to have:
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Experience of working with console development in the past (PS5/XSX),
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Experience in optimizing code for consoles (PS5/XSX),
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Experience with decision making systems other than Behaviour Trees,
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Experience with variety of approaches to characters animation systems,
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Experience in scripting in languages such as C#/Python,
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Good understanding of World Partition.
Skills
C++UE4UE5GASGameplay Ability SystemUE animation systemsGameplay design patternsPS5XSXBehaviour TreesWorld PartitionC#Python