MID/SENIOR GAMEPLAY PROGRAMMER SYSTEM - F/M/NB
novaquark
Freelancesenior€50,000-70,000/year
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Job description
Role Summary
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Responsibilities:
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Implement, and maintain high-performance gameplay system features and underlying systems (e.g., inventory and equipments, damage calculation, world gameplay elements) that meet ambitious creative and technical requirements.
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Contribute to team-level technical discussions regarding implementation methods, tools, and workflow.
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Team composition: The team has 4 members, title will be: Intermediate GPP - Systems
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Team work: With design and GPP teams
Working alongside designers and technical artists, you will program the systems to generate core gameplay systems spanning inventory and equipment, damage calculation, and world gameplay elements. We’re looking for a highly capable programmer with proven implementation experience in Unreal Engine, ready to take ownership of significant gameplay system features. This person will work closely with other teams, to understand their needs, contribute to architectural decisions, and develop robust, scalable solutions.
Core Mandate (3 main missions)
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Participate in improving the code base by following our processes (technical documentation, peer reviews, etc) and be proactively suggesting improvements.
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Collaborate with designers and with other GPP teams to gather their needs and support them in setting up systems in the game.
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Become familiar with the project and the codebase in order to become the owner of several systems related topics.
Success Criteria (What are we expecting from this person in the next months)
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Delivers at least one feature with a high level of technical quality and clear technical and user documentations
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Demonstrates Unreal Engine expertise and actively supports the Systems team by sharing knowledge and best practices
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Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing bugs.
Key information
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Contractor/Freelance contract via Deel
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Availability: ASAP (if available later, do not hesitate to apply!)
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Location: Full remote possible (Europe only)
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Salary range: 50k€ to 70k€ (as a Contractor) for one year (230€ to 320€ as a daily rate)
Few links about us
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Our website: https://taragaming.com/
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We released the first trailer: https://tinyurl.com/yd9k7fa8
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Life as a Programmer at Tara Gaming: https://www.youtube.com/watch?v=3Wk31RUwGAo
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Life as an Artist at Tara Gaming: https://www.youtube.com/watch?v=r_n9FGuugvk
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A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/
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Steam: https://store.steampowered.com/app/3323210/The_Age_of_Bhaarat/?beta=0
Hard skills
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Mandatory
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Strong C++ programming expertise
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Strong competence in Unreal Engine, with hands-on experience in developing and shipping features
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At least four years of experience as a gameplay programmer during which some systems topics were addressed
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Nice to have
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Experience with core game system development
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Experience contributing to multiplayer projects developed in Unreal Engine
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Advanced knowledge of Unreal Engine’s Gameplay Ability System (GAS)
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Experience with profiling tools to identify and fix bottlenecks
Skills
C++Unreal EngineGameplay Ability SystemProfiling Tools