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ANIMATION PROGRAMMER

blooberteam
mid
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Job description

Job description Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Animation Programmer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! What you'll be doing: • Maintaining and improving our animation code base, keeping cross-system functionality solid, • Prototyping and implementing animation systems for AI-controlled enemies, • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together, • Staying up to date with animation tech and trends, and bringing new ideas to the team. Job requirements Feel free to apply if you have: • Solid knowledge of C++, • Solid knowledge of UE4 or UE5, • Experience with UE animation systems, • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger), • Experience in prototyping and implementing locomotion systems, • Knowledge of VS2022 and/or Rider, • Self-reliance when it comes to solving problems, • Good communication skills. It would be also nice to have: • Experience with GAS (Gameplay Ability System), • Knowledge of Perforce (P4), • Experience working on a UE-based AA/AAA title in a similar role, • Experience optimizing code for consoles (PS5/XSX), • Experience with multithreading and animation fast path optimization.

Skills

C++UE4UE5VS2022RiderGASPerforcePS5XSX